The biggest impact you will notice is in Venezuela. I have made adjustments to current values for 123 currencies. Their shown value also changes as soon as there is a transfer-fee paid for them.ĭaveincid's current currency exchange-values Low market values doesn't mean that you will get the players for this price or even close. Once they played a couple of games and achieved success in U-National-Teams their value can rise extremely. The value also decreases when the player is running out of contract. Wonderkids without first-team-match-experience have usually a really low market-value, due they haven't shown their talent under senior football conditions yet, like IRL. This is also the case in default, but more tweaked in my file. The shown market values are not directly linked to what is getting paid for a player or how good he is. Most Sponsors are local, or national connected, so the financial power is mostly down to the economics of a Nation. So poor Nations won't have a huge increase, even if you win the Champions League. This file changes this behaviour for all Nations according to my calculated economic potential of the Nation. Most Nations only see a marginal increase sponsorship, even with a strong increase of success. This file will give you a more natural progress of Sponsorship-behaviour in line with your success. It's based on actual data as far as I could find them. This was again a complicated balancing-act to find the "sweet-spot". Some Nations are paying much more money in the future as they do at the start of the save, without understandable reasons (No new Sugar-Daddy or overall success).
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